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  2. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    The calling code does nothing but list the subroutines to be called. This puts all the function setup and clean-up code in one place—the prologue and epilogue of the function—rather than in the many places that function is called. This makes threaded code the most compact calling convention. Threaded code passes all arguments on the stack.

  3. Variadic macro in the C preprocessor - Wikipedia

    en.wikipedia.org/wiki/Variadic_macro_in_the_C...

    Both the C99 and C++11 standards require at least one argument, but since C++20 this limitation has been lifted through the __VA_OPT__ functional macro. The __VA_OPT__ macro is replaced by its argument when arguments are present, and omitted otherwise. Common compilers also permit passing zero arguments before this addition, however. [4] [6]

  4. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.

  5. x86 calling conventions - Wikipedia

    en.wikipedia.org/wiki/X86_calling_conventions

    Arguments assigned to the stack are pushed from right to left. Names are mangled by adding a suffixed underscore. Variadic functions fall back to the Watcom stack based calling convention. The Watcom C/C++ compiler also uses the #pragma aux [20] directive that allows the user to specify their own calling convention. As its manual states, "Very ...

  6. C preprocessor - Wikipedia

    en.wikipedia.org/wiki/C_preprocessor

    A common reference for these macros is the Pre-defined C/C++ Compiler Macros project, which lists "various pre-defined compiler macros that can be used to identify standards, compilers, operating systems, hardware architectures, and even basic run-time libraries at compile-time."

  7. Directive (programming) - Wikipedia

    en.wikipedia.org/wiki/Directive_(programming)

    In computer programming, a directive or pragma (from "pragmatic") is a language construct that specifies how a compiler (or other translator) should process its input.. Depending on the programming language, directives may or may not be part of the grammar of the language and may vary from compiler to

  8. Sequence point - Wikipedia

    en.wikipedia.org/wiki/Sequence_point

    In C and C++, the + operator is not associated with a sequence point, and therefore in the expression f()+g() it is possible that either f() or g() will be executed first. The comma operator introduces a sequence point, and therefore in the code f(),g() the order of evaluation is defined: first f() is called, and then g() is called.

  9. SequenceL - Wikipedia

    en.wikipedia.org/wiki/SequenceL

    The string "between 100 and 200" doesn't appear in the program. Rather, a programmer will typically pass that part in as the argument. Since the program expects a scalar as an argument, passing it a sequence of numbers instead will cause SequenceL to perform the operation on each member of the sequence automatically.