When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. BPM: Bullets Per Minute - Wikipedia

    en.wikipedia.org/wiki/BPM:_Bullets_Per_Minute

    BPM: Bullets Per Minute is a roguelike rhythmic first-person shooter developed and published by Awe Interactive. The game incorporates elements from rhythm games and roguelikes . It was released for Microsoft Windows in September 2020, for PlayStation 4 and Xbox One in October 2021, and for Nintendo Switch in September 2022.

  3. Musipedia - Wikipedia

    en.wikipedia.org/wiki/Musipedia

    Musipedia's search engine works differently from that of search engines such as Shazam. The latter can identify short snippets of audio (a few seconds taken from a recording), even if it is transmitted over a phone connection. Shazam uses Audio Fingerprinting for that, a technique that makes it possible to identify recordings.

  4. Incredibox - Wikipedia

    en.wikipedia.org/wiki/Incredibox

    The name “Incredibox” is a combination of the words “incredible” and the music the game is based on, “beatbox.” The game was released on many devices. It started as an iOS app for the iPad on March 28, 2016. It was then updated on September 24, 2016, for the iPhone. An Android version was released on December 15, 2017, on Google Play.

  5. osu! - Wikipedia

    en.wikipedia.org/wiki/Osu!

    Since the game's release, three other game modes have been added, taking inspiration from Taiko no Tatsujin and Beatmania. Unlike many rhythm games, levels in Osu! are created and uploaded by users, increasing the range and volume of the song library, which is a factor contributing to the game's popularity.

  6. List of video game soundtracks considered the best - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game...

    Video game soundtracks considered the best Year Game Lead composer(s) Notes Ref. 1985 Super Mario Bros. Koji Kondo: The Super Mario Bros. theme was the first musical piece from a video game to be inducted into the Library of Congress's National Recording Registry. [1] [A] 1988 Mega Man 2: Takashi Tateishi [B] 1989 Tetris: Hirokazu Tanaka: Game ...

  7. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.

  8. Audition Online - Wikipedia

    en.wikipedia.org/wiki/Audition_Online

    A player is allowed to create a room or join a room. The "DJ" (the player who creates the room) is given power to choose the settings for the room: song, "chance," and game mode. The song's BPM (beats per minute) usually will determine the song's difficulty and speed (with certain exceptions e.g. beat up mode).

  9. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    Define game states; Simulate audio environments; Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.