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  2. Rubik's Cube group - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube_group

    The manipulations of the Rubik's Cube form the Rubik's Cube group. The Rubik's Cube group (,) represents the structure of the Rubik's Cube mechanical puzzle. Each element of the set corresponds to a cube move, which is the effect of any sequence of rotations of the cube's faces. With this representation, not only can any cube move be ...

  3. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    If the group of operations on a single polytope of an n-dimensional puzzle is defined as any rotation of an (n – 1)-dimensional polytope in (n – 1)-dimensional space then the size of the group, for the 5-cube is rotations of a 4-polytope in 4-space = 8×6×4 = 192,

  4. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    These numbers are also the diameters of the corresponding Cayley graphs of the Rubik's Cube group. In STM (slice turn metric), the minimal number of turns is unknown. There are many algorithms to solve scrambled Rubik's Cubes. An algorithm that solves a cube in the minimum number of moves is known as God's algorithm.

  5. Group (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Group_(mathematics)

    The manipulations of the Rubik's Cube form the Rubik's Cube group.. In mathematics, a group is a set with an operation that associates an element of the set to every pair of elements of the set (as does every binary operation) and satisfies the following constraints: the operation is associative, it has an identity element, and every element of the set has an inverse element.

  6. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  7. Center (group theory) - Wikipedia

    en.wikipedia.org/wiki/Center_(group_theory)

    If the quotient group G/Z(G) is cyclic, G is abelian (and hence G = Z(G), so G/Z(G) is trivial). The center of the Rubik's Cube group consists of two elements – the identity (i.e. the solved state) and the superflip. The center of the Pocket Cube group is trivial. The center of the Megaminx group has order 2, and the center of the Kilominx ...

  8. Quasi-Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Quasi-Monte_Carlo_method

    Since we are integrating over the s-dimensional unit cube, each x i is a vector of s elements. The difference between quasi-Monte Carlo and Monte Carlo is the way the x i are chosen. Quasi-Monte Carlo uses a low-discrepancy sequence such as the Halton sequence , the Sobol sequence , or the Faure sequence, whereas Monte Carlo uses a pseudorandom ...

  9. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.