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  2. Viewing frustum - Wikipedia

    en.wikipedia.org/wiki/Viewing_frustum

    A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

  3. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    In the following, it is assumed that triangulation is made on corresponding image points from two views generated by pinhole cameras. The ideal case of epipolar geometry. A 3D point x is projected onto two camera images through lines (green) which intersect with each camera's focal point, O 1 and O 2. The resulting image points are y 1 and y 2.

  4. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  5. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    The weak-perspective model thus approximates perspective projection while using a simpler model, similar to the pure (unscaled) orthographic perspective. It is a reasonable approximation when the depth of the object along the line of sight is small compared to the distance from the camera, and the field of view is small.

  6. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  7. Match moving - Wikipedia

    en.wikipedia.org/wiki/Match_moving

    P'(camera i, XY i) ∩ P'(camera j, XY j) ≠ {} Because the value of XY i has been determined for all frames that the feature is tracked through by the tracking program, we can solve the reverse projection function between any two frames as long as P'(camera i, XY i) ∩ P'(camera j, XY j) is a small set.

  8. Live preview - Wikipedia

    en.wikipedia.org/wiki/Live_preview

    Live preview is a feature that allows a digital camera's display screen to be used as a viewfinder. This provides a means of previewing framing and other exposure before taking the photograph. In most such cameras, the preview is generated by means of continuously and directly projecting the image formed by the lens onto the main image sensor ...

  9. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    The pinhole camera model describes the mathematical relationship between the coordinates of a point in three-dimensional space and its projection onto the image plane of an ideal pinhole camera, where the camera aperture is described as a point and no lenses are used to focus light.