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Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal to 0) is used.
Variable-length arithmetic operations are considerably slower than fixed-length format floating-point instructions. When high performance is not a requirement, but high precision is, variable length arithmetic can prove useful, though the actual accuracy of the result may not be known.
A decimal data type could be implemented as either a floating-point number or as a fixed-point number. In the fixed-point case, the denominator would be set to a fixed power of ten. In the floating-point case, a variable exponent would represent the power of ten to which the mantissa of the number is multiplied.
A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...
Full Precision" in Direct3D 9.0 is a proprietary 24-bit floating-point format. Microsoft's D3D9 (Shader Model 2.0) graphics API initially supported both FP24 (as in ATI's R300 chip) and FP32 (as in Nvidia's NV30 chip) as "Full Precision", as well as FP16 as "Partial Precision" for vertex and pixel shader calculations performed by the graphics ...
Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.
Python supports normal floating point numbers, which are created when a dot is used in a literal (e.g. 1.1), when an integer and a floating point number are used in an expression, or as a result of some mathematical operations ("true division" via the / operator, or exponentiation with a negative exponent).