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  2. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    Magic numbers are common in programs across many operating systems. Magic numbers implement strongly typed data and are a form of in-band signaling to the controlling program that reads the data type(s) at program run-time. Many files have such constants that identify the contained data.

  3. Significant figures - Wikipedia

    en.wikipedia.org/wiki/Significant_figures

    The digits in the base and exponent (10 3 or 10 −2) are considered exact numbers so for these digits, significant figures are irrelevant. Explicitly state the number of significant figures (the abbreviation s.f. is sometimes used): For example "20 000 to 2 s.f." or "20 000 (2 sf)".

  4. Decimal data type - Wikipedia

    en.wikipedia.org/wiki/Decimal_data_type

    Fractional numbers are supported on most programming languages as floating-point numbers or fixed-point numbers. However, such representations typically restrict the denominator to a power of two. Most decimal fractions (or most fractions in general) cannot be represented exactly as a fraction with a denominator that is a power of two.

  5. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    This gives from 6 to 9 significant decimal digits precision. If a decimal string with at most 6 significant digits is converted to the IEEE 754 single-precision format, giving a normal number, and then converted back to a decimal string with the same number of digits, the final result should match the original string. If an IEEE 754 single ...

  6. Bit numbering - Wikipedia

    en.wikipedia.org/wiki/Bit_numbering

    Similarly, the most significant bit (MSb) represents the highest-order place of the binary integer. The LSb is sometimes referred to as the low-order bit or right-most bit, due to the convention in positional notation of writing less significant digits further to the right.

  7. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  8. Quadruple-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Quadruple-precision...

    This gives from 33 to 36 significant decimal digits precision. If a decimal string with at most 33 significant digits is converted to the IEEE 754 quadruple-precision format, giving a normal number, and then converted back to a decimal string with the same number of digits, the final result should match the original string.

  9. Bitwise operations in C - Wikipedia

    en.wikipedia.org/wiki/Bitwise_operations_in_C

    The most significant bit of the first number is 1 and that of the second number is also 1 so the most significant bit of the result is 1; in the second most significant bit, the bit of second number is zero, so we have the result as 0. [2]