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  2. MPEG-4 SLS - Wikipedia

    en.wikipedia.org/wiki/MPEG-4_SLS

    MPEG-4 SLS, or MPEG-4 Scalable to Lossless as per ISO/IEC 14496-3:2005/Amd 3:2006 (Scalable Lossless Coding), [1] is an extension to the MPEG-4 Part 3 (MPEG-4 Audio) standard to allow lossless audio compression scalable to lossy MPEG-4 General Audio coding methods (e.g., variations of AAC).

  3. List of open-source codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_codecs

    TTA – Lossless compression; WavPack – Hybrid lossy/lossless; Bonk – Hybrid lossy/lossless; supported by fre:ac (formerly BonkEnc) Apple Lossless – Lossless compression (MP4) Fraunhofer FDK AAC – Lossy compression (AAC) FFmpeg codecs in the libavcodec library, e.g. AC-3, AAC, ADPCM, PCM, Apple Lossless, FLAC, WMA, Vorbis, MP2, etc.

  4. List of codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_codecs

    JPEG XS lossless FastTICO-XS; IETF standards: FFV1 (RFC 9043) [43] – FFV1's compression factor is comparable to Motion JPEG 2000, but based on quicker algorithms (allows real-time capture). Written by Michael Niedermayer and published as part of FFmpeg under GNU LGPL. FFmpeg; SMPTE standards: VC-2 HQ lossless (a.k.a. Dirac Pro lossless) libdirac

  5. Lagarith - Wikipedia

    en.wikipedia.org/wiki/Lagarith

    Lagarith is an open source lossless video codec written by Ben Greenwood. [1] It is a fork of the code of HuffYUV and offers better compression at the cost of greatly reduced speed on uniprocessor systems. [2] [3] Lagarith was designed and written with a few aims in mind: Speed

  6. Apple Lossless Audio Codec - Wikipedia

    en.wikipedia.org/wiki/Apple_Lossless_Audio_Codec

    The data compression software for encoding into ALAC files, Apple Lossless Encoder, was introduced into the Mac OS X Core Audio framework on April 28, 2004, together with the QuickTime 6.5.1 update, thus making it available in iTunes since version 4.5 and above, and its replacement, the Music application. [8]

  7. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    The quality the codec can achieve is heavily based on the compression format the codec uses. A codec is not a format, and there may be multiple codecs that implement the same compression specification – for example, MPEG-1 codecs typically do not achieve quality/size ratio comparable to codecs that implement the more modern H.264 specification.