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They mention timing (chess clocks), arbiters (or, in USCF play, directors), keeping score, and adjournment. The FIDE Laws of Chess define the rules for standard chess, rapid chess, blitz chess, and guidelines for Chess960. For standard chess, the players must record the moves, which is optional in rapid chess and blitz Chess. [39]
The example below is for the opening position, so no moves are shown in the heading. The first row provides the move numbers with subsequent rows representing different variations. Since the initial position is not always the opening position, these numbers will not always start at "1." White half-moves are shown above black half-moves.
Chess is a board game for two players. It is sometimes called international chess or Western chess to distinguish it from related games such as xiangqi (Chinese chess) and shogi (Japanese chess). Chess is an abstract strategy game that involves no hidden information and no elements of chance.
Major changes in the rules of chess in the late fifteenth century increased the speed of the game, consequently emphasizing the importance of opening study. Thus, early chess books, such as the 1497 text of Luis Ramirez de Lucena, present opening analysis, as do Pedro Damiano (1512) and Ruy López de Segura (1561).
Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn. Monster chess (or Super King): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn. There is no check. Players win by capturing the king.
Losing chess [a] is one of the most popular chess variants. [1] [2] The objective of each player is to lose all of their pieces or be stalemated, that is, a misère version. In some variations, a player may also win by checkmating or by being checkmated. Losing chess was weakly solved in 2016 by Mark Watkins as a win for White, beginning with 1.e3.