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Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest.
Around 1986, he and other students at Carnegie Mellon began working on Chip Test, a chess computer. [1] He was then member of the teams that developed chess machines: HiTech and a project to culminate in Deep Blue. Murray Campbell worked on Deep Thought at Carnegie Mellon University. [2] Deep Thought was a side project, and caught the attention ...
Deep Thought 0.01 was created in May 1988 and the version 0.02 in November the same year. This new version had two customized VLSI chess processors and it was able to search 720,000 moves per second. With the "0.02" dropped from its name, Deep Thought won the World Computer Chess Championship with a perfect 5–0 score in 1989.
This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.
Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being. It was the first game played in the 1996 Deep Blue versus Garry Kasparov match, and the first time that a chess-playing computer defeated a reigning world champion under normal chess tournament conditions (in particular, standard time control; in this case 40 moves in two hours).
Deep Blue began under the name ChipTest. ChipTest was developed and built by Feng-hsiung Hsu, Thomas Anantharaman and Murray Campbell at Carnegie Mellon. They entered the engine into the 1986 North American Computer Chess Championship and fell short, but came back the next year with an improved version and won the competition in a 4–0 sweep. [10]
Deep Thought was a computer designed to play chess. Deep Thought was initially developed at Carnegie Mellon University and later at IBM . [ 1 ] It was second in the line of chess computers developed by Feng-hsiung Hsu , starting with ChipTest and culminating in Deep Blue .
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