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  2. Cognate linkage - Wikipedia

    en.wikipedia.org/wiki/Cognate_linkage

    Because one link is shared between the two quadrilaterals, then as long as the new quadrilaterals are similar to the original, both will still share a link with the same motion function. If the new quadrilaterals do not share the same ground joint (as shown with joint C'), they can still be connected together using a parallelogram linkage ...

  3. Quadrilateral - Wikipedia

    en.wikipedia.org/wiki/Quadrilateral

    A quadric quadrilateral is a convex quadrilateral whose four vertices all lie on the perimeter of a square. [7] A diametric quadrilateral is a cyclic quadrilateral having one of its sides as a diameter of the circumcircle. [8] A Hjelmslev quadrilateral is a quadrilateral with two right angles at opposite vertices. [9]

  4. Rhombus - Wikipedia

    en.wikipedia.org/wiki/Rhombus

    In general, any quadrilateral with perpendicular diagonals, one of which is a line of symmetry, is a kite. Every rhombus is a kite, and any quadrilateral that is both a kite and parallelogram is a rhombus. A rhombus is a tangential quadrilateral. [10] That is, it has an inscribed circle that is tangent to all four sides. A rhombus.

  5. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  6. Pebble motion problems - Wikipedia

    en.wikipedia.org/wiki/Pebble_motion_problems

    Pebble motion problems occur in domains such as multi-robot motion planning (in which the pebbles are robots) and network routing (in which the pebbles are packets of data). The best-known example of a pebble motion problem is the famous 15 puzzle where a disordered group of fifteen tiles must be rearranged within a 4x4 grid by sliding one tile ...

  7. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    This reduces the parametric equations of motion of the particle to a Cartesian relationship of speed versus position. This relation is useful when time is unknown. We also know that Δ r = ∫ v d t {\textstyle \Delta r=\int v\,{\text{d}}t} or Δ r {\displaystyle \Delta r} is the area under a velocity–time graph.