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  2. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  3. Congruence (geometry) - Wikipedia

    en.wikipedia.org/wiki/Congruence_(geometry)

    The two triangles on the left are congruent. The third is similar to them. The last triangle is neither congruent nor similar to any of the others. Congruence permits alteration of some properties, such as location and orientation, but leaves others unchanged, like distances and angles. The unchanged properties are called invariants.

  4. Area of a triangle - Wikipedia

    en.wikipedia.org/wiki/Area_of_a_triangle

    The area of a triangle can be demonstrated, for example by means of the congruence of triangles, as half of the area of a parallelogram that has the same base length and height. A graphic derivation of the formula T = h 2 b {\displaystyle T={\frac {h}{2}}b} that avoids the usual procedure of doubling the area of the triangle and then halving it.

  5. Desmos - Wikipedia

    en.wikipedia.org/wiki/Desmos

    The tool comes pre-programmed with 36 different example graphs for the purpose of teaching new users about the tool and the mathematics involved. [ 15 ] As of April 2017, Desmos also released a browser-based 2D interactive geometry tool, with supporting features including the plotting of points, lines, circles, and polygons.

  6. Barycentric coordinate system - Wikipedia

    en.wikipedia.org/wiki/Barycentric_coordinate_system

    Barycentric coordinates (,,) on an equilateral triangle and on a right triangle. A 3-simplex, with barycentric subdivisions of 1-faces (edges) 2-faces (triangles) and 3-faces (body). In geometry , a barycentric coordinate system is a coordinate system in which the location of a point is specified by reference to a simplex (a triangle for points ...

  7. Kinematics - Wikipedia

    en.wikipedia.org/wiki/Kinematics

    [4] [5] [6] A kinematics problem begins by describing the geometry of the system and declaring the initial conditions of any known values of position, velocity and/or acceleration of points within the system. Then, using arguments from geometry, the position, velocity and acceleration of any unknown parts of the system can be determined.