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BattleTech is a wargaming and military science fiction franchise [1] launched by FASA Corporation in 1984, ... In the August 1997 edition of Dragon (Issue 238), ...
The first official BattleTech novel was William H. Keith's Decision at Thunder Rift (1986) written for FASA. Loren L. Coleman's Endgame (2002), for Roc Books, would be the last canon "Classic" BattleTech novel to be released for the next 13 years, while Roc Books worked on its "MechWarrior: Dark Age" series. Endgame would fix plot lines and ...
The BattleTech novels were originally published by FASA Corporation up until 1991. In that year, Penguin Group / Roc Books took over the line and also reprinted the earlier novels. The last print novel of the classic BattleTech setting was published in 2002; in the same year, the first novel for the Dark Age setting (set some 100 years after ...
BattleTech: 25 Years of Art & Fiction is a non-fiction book published by Catalyst Game Labs in 2009 about the science fiction wargame BattleTech.It includes artwork, a description of the development of the game, an historical timeline of in-game history, and twenty pieces of fiction by authors such as Michael A. Stackpole, Robert Charrette and Victor Milán.
The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, role-playing games, collectible card games and video arcade PS1 and PC computer games.
1st edition of MechWarrior, 1986, Jim Holloway. James Holloway (died June 28, 2020) was an American artist of fantasy and science fiction illustrations whose work appeared in role-playing games, on the cover of Dragon, and on the covers of board wargames.
The loss of Dungeons & Dragons and other licenses meant that FASA's BattleTech figures became the majority of Ral Partha's revenue. Under threat of also losing those lines and the financial difficulties created by the changing hobby market, the owners of Ral Partha sold the company in 1998 to FASA and Lanier Hurdle and Mike Hurdle, owners of ...
The book contains a compilation of sixteen BattleTech adventures that describe the story of the struggle for Earth between enemy groups. [1] The book also includes special rules for moving on ice, snow and mud. Some of the adventures require rules and data from previously published source books BattleSpace, MechWarrior, and MechWarrior ...