When.com Web Search

  1. Ad

    related to: how much robux is 30 usd in us dollars

Search results

  1. Results From The WOW.Com Content Network
  2. Microsoft Points - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Points

    Microsoft Points, introduced in November 2005 as Xbox Live Points, [1] were a digital currency issued by Microsoft for use on its Xbox and Zune product lines. Points could be used to purchase video games and downloadable content from Xbox Live Marketplace, digital content such as music and videos on Zune Marketplace, along with content from Windows Live Gallery.

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    They can, however, be resold after a 30-day holding period after being bought. [45] Robux allows players to buy various items, and are obtained by purchase with real currency, from a recurring stipend given to members with a Premium membership, and from other players by producing and selling virtual content in Roblox.

  4. Roblox set to launch paid videogames on its virtual platform

    www.aol.com/news/roblox-set-launch-paid...

    800-290-4726 more ways to reach us. Sign in. Mail. 24/7 Help. For premium support please call: 800-290-4726 more ways to reach us. ... with a focus on purchases of its in-game currency "Robux ...

  5. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    The first package, a set of horse armor for Oblivion ' s steeds, was released on April 3, 2006, costing 200 Marketplace points, equivalent to US$2.50 [15] or £1.50; [16] the corresponding PC release cost was US$1.99. [17] Bethesda offered no rationale for the price discrepancy. [18]

  6. Adopt Me! - Wikipedia

    en.wikipedia.org/wiki/Adopt_Me!

    Due to the high cost of pets within the game, with some rare pets selling for up to US$300 on off-platform sites, [29] [30] a large subculture of scammers have risen within Adopt Me!. As the primary user base of Adopt Me! is on average younger than the rest of Roblox [ citation needed ] , they are especially susceptible to falling for scams .

  7. Video game monetization - Wikipedia

    en.wikipedia.org/wiki/Video_game_monetization

    Initial cartridge-based games for the second generation in the early 1980s were around US$30−40. After the 1983 crash and the rapid technology advance of consoles over the third, fourth, and fifth generation, cartridge costs also rose due to added costs of ROM storage and coprocessors within cartridges, bringing prices up to US$70 around the ...

  8. Xsolla - Wikipedia

    en.wikipedia.org/wiki/Xsolla

    Xsolla products were used by 300 game publishers, including Valve Corporation, Gameforge, and Wargaming by 2012 [7] and by 2021, its software was used by 1,500 game companies on more than 2,000 games.

  9. Exchange rate - Wikipedia

    en.wikipedia.org/wiki/Exchange_rate

    For example, an interbank exchange rate of 141 Japanese yen to the United States dollar means that ¥141 will be exchanged for US$1 or that US$1 will be exchanged for ¥141. In this case it is said that the price of a dollar in relation to yen is ¥141, or equivalently that the price of a yen in relation to dollars is $1/141.