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  2. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    The taxonomy divides learning objectives into three broad domains: cognitive (knowledge-based), affective (emotion-based), and psychomotor (action-based), each with a hierarchy of skills and abilities. These domains are used by educators to structure curricula, assessments, and teaching methods to foster different types of learning.

  3. Learning styles - Wikipedia

    en.wikipedia.org/wiki/Learning_styles

    Specifically, students should be grouped into the learning style categories that are being evaluated (e.g., visual learners vs. verbal learners), and then students in each group must be randomly assigned to one of the learning methods (e.g., visual learning or verbal learning), so that some students will be "matched" and others will be ...

  4. Principles of learning - Wikipedia

    en.wikipedia.org/wiki/Principles_of_learning

    A sharp, clear, vivid, dramatic, or exciting learning experience teaches more than a routine or boring experience. The principle of intensity implies that a student will learn more from the real thing than from a substitute. Examples, analogies, and personal experiences also make learning come to life.

  5. Affect (psychology) - Wikipedia

    en.wikipedia.org/wiki/Affect_(psychology)

    Affect, in psychology, is the underlying experience of feeling, emotion, attachment, or mood. [1] It encompasses a wide range of emotional states and can be positive ...

  6. Affective computing - Wikipedia

    en.wikipedia.org/wiki/Affective_computing

    Speech analysis is an effective method of identifying affective state, having an average reported accuracy of 70 to 80% in research from 2003 and 2006. [ 17 ] [ 18 ] These systems tend to outperform average human accuracy (approximately 60% [ 14 ] ) but are less accurate than systems which employ other modalities for emotion detection, such as ...

  7. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    Other learning theories have also been developed for more specific purposes. For example, andragogy is the art and science to help adults learn. Connectivism is a recent theory of networked learning, which focuses on learning as making connections. The Learning as a Network (LaaN) theory builds upon connectivism, complexity theory, and double ...

  8. Learning - Wikipedia

    en.wikipedia.org/wiki/Learning

    Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]

  9. Input hypothesis - Wikipedia

    en.wikipedia.org/wiki/Input_hypothesis

    The affective filter is an impediment to learning or acquisition caused by negative emotional ("affective") responses to one's environment. It is a hypothesis of second-language acquisition theory, and a field of interest in educational psychology and general education.