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  2. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    [32] [33] VRChat also supports SteamVR and OSC full-body tracking for motion capture, typically by using HTC's Vive Tracker peripherals or alternative devices such as the Kinect, Virtual Desktop, or Inertial Measurement Unit based trackers such as SlimeVR. [34] [35] [36] The Vive XR Elite version of VRChat supports the Vive Ultimate Tracker ...

  3. Motion capture suit - Wikipedia

    en.wikipedia.org/wiki/Motion_capture_suit

    A VPL Research DataSuit, a full-body outfit with sensors for measuring the movement of arms, legs, and trunk. Developed circa 1989. Displayed at the Nissho Iwai showroom in Tokyo. A motion capture suit (or mo-cap suit) is a wearable device that records the body movements of the wearer

  4. NeosVR - Wikipedia

    en.wikipedia.org/wiki/NeosVR

    NeosVR also offers support for hip and feet tracking, also known as 'full-body' tracking. Through inverse kinematics, the system calculates movement using up to eight extra trackers to replicate a person's physical movements in real-time. NeosVR offers native Bhaptics haptic suit support used to immerse a player within the game using vibrations.

  5. Pose tracking - Wikipedia

    en.wikipedia.org/wiki/Pose_tracking

    In virtual reality (VR) and augmented reality (AR), a pose tracking system detects the precise pose of head-mounted displays, controllers, other objects or body parts within Euclidean space. Pose tracking is often referred to as 6DOF tracking, for the six degrees of freedom in which the pose is often tracked.

  6. ARToolKit - Wikipedia

    en.wikipedia.org/wiki/ARToolKit

    ARToolKit is an open-source computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. Currently, it is maintained as an open-source project hosted on GitHub. [2]

  7. Video tracking - Wikipedia

    en.wikipedia.org/wiki/Video_tracking

    Video tracking is the process of locating a moving object (or multiple objects) over time using a camera. It has a variety of uses, some of which are: human-computer interaction, security and surveillance, video communication and compression , augmented reality , traffic control, medical imaging [ 1 ] and video editing .

  8. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    That same year, Louis Rosenberg created the virtual fixtures system at the U.S. Air Force's Armstrong Labs using a full upper-body exoskeleton, enabling a physically realistic mixed reality in 3D. The system enabled the overlay of physically real 3D virtual objects registered with a user's direct view of the real world, producing the first true ...

  9. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    Motion capture of two pianists' right hands playing the same piece (slow-motion, no-sounds) [1] Two repetitions of a walking sequence recorded using motion capture [2]. Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people.