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The Nintendo Switch – OLED Model features a larger OLED display, a metal body and a redesigned kickstand. On July 6, 2021, Nintendo officially announced a new model called the Nintendo Switch – OLED Model. The OLED model features a 7-inch (180 mm) 720p OLED display, and when docked, output to 1080p resolution similar to the original model.
The Nintendo Switch has a hidden Recovery Mode (RCM) feature, which can be accessed by powering off the unit, then using a specially-constructed jig to short-circuit two pins on the right-hand Joy-Con connector, and then holding down the volume up button while powering on the unit.
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]
The originally-unveiled Wii U GamePad prototype, featuring circle pads instead of analog sticks. During development of the Wii console, video game designer Shigeru Miyamoto incorporated the functionality of mobile phones, controllers, and automotive navigation systems while designing the Wii Remote, eventually producing a prototype that resembled a cell phone. [2]
The Nintendo Switch Pro Controller was unveiled along with the Nintendo Switch on October 20, 2016, and was released on March 3, 2017. [ 12 ] [ 13 ] A new version of the Nintendo Switch Pro Controller was spotted in stores around October 14, 2019, although the only changes to it were slight parts changes, and its Universal Product Code being ...
Two versions were released in Japan: the original e-Reader (without a link cable port), which could read cards to unlock game content, etc.; and later the e-Reader+ (simply "e-Reader" in Australia and North America), which came with a link cable port to connect with GameCube games such as Animal Crossing and with other Game Boy Advance systems for games such as Pokémon Ruby and Sapphire.
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New features exclusive to Fightcade were also implemented, such as network hole punching, which forgoes the need to port forward when connecting to other users, and replays, which enable users to re-watch their game matches at a later time. [2] In October 2017, Fightcade 2.0 was released through a limited public beta. [4]