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  2. Earth-centered, Earth-fixed coordinate system - Wikipedia

    en.wikipedia.org/wiki/Earth-centered,_Earth...

    The Earth-centered, Earth-fixed coordinate system (acronym ECEF), also known as the geocentric coordinate system, is a cartesian spatial reference system that represents locations in the vicinity of the Earth (including its surface, interior, atmosphere, and surrounding outer space) as X, Y, and Z measurements from its center of mass.

  3. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The orientation is usually chosen so that the 90-degree angle from the first axis to the second axis looks counter-clockwise when seen from the point (0, 0, 1); a convention that is commonly called the right-hand rule. The coordinate surfaces of the Cartesian coordinates (x, y, z). The z-axis is vertical and the x-axis is

  4. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  5. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  6. TripleA - Wikipedia

    en.wikipedia.org/wiki/TripleA

    The game's maps are provided via a separate GitHub repository and are downloaded from there after a TripleA client (from whatever source) is installed and started, indicating the existence of over 7 million TripleA installations between 2010 and May 2017 (prior to the GitHub migration) from SourceForge alone.

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  8. Abscissa and ordinate - Wikipedia

    en.wikipedia.org/wiki/Abscissa_and_ordinate

    More technically, the abscissa of a point is the signed measure of its projection on the primary axis. Its absolute value is the distance between the projection and the origin of the axis, and its sign is given by the location on the projection relative to the origin (before: negative; after: positive). Similarly, the ordinate of a point is the ...

  9. Sixaxis - Wikipedia

    en.wikipedia.org/wiki/SIXAXIS

    It is a contraction of "six axis", which refers to the ability to sense motion in all axes of the six degrees of freedom. [ citation needed ] The name is a misnomer because there are only three axes : X, Y, and Z, which allows six degrees of freedom (rotation about each axis and translation along each axis).