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  2. Weka (software) - Wikipedia

    en.wikipedia.org/wiki/Weka_(software)

    In version 3.7.2, a package manager was added to allow the easier installation of extension packages. [6] Some functionality that used to be included with Weka prior to this version has since been moved into such extension packages, but this change also makes it easier for others to contribute extensions to Weka and to maintain the software, as this modular architecture allows independent ...

  3. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    Most attributes of a vertex represent vectors in the space to be rendered. These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline.

  4. Ansys - Wikipedia

    en.wikipedia.org/wiki/Ansys

    In 2009 version 12 was released with an overhauled second version of Workbench. [15] [51] Ansys also began increasingly consolidating features into the Workbench software. [46] Version 15 of Ansys was released in 2014. [46] It added a new features for composites, bolted connections, and better mesh tools. [46]

  5. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    Programmable processors – vertex, primitive, fragment and mainly compute pipelines allow programmer to perform kernel on streams of data; Rasterizer – creates fragments and interpolates per-vertex constants such as texture coordinates and color; Texture unit – read-only memory interface; Framebuffer – write-only memory interface

  6. Phong shading - Wikipedia

    en.wikipedia.org/wiki/Phong_shading

    Unlike Gouraud shading, which interpolates colors across polygons, in Phong shading, a normal vector is linearly interpolated across the surface of the polygon from the polygon's vertex normals. The surface normal is interpolated and normalized at each pixel and then used in a reflection model, e.g. the Phong reflection model , to obtain the ...

  7. Vertex pipeline - Wikipedia

    en.wikipedia.org/wiki/Vertex_pipeline

    The function of the vertex pipeline in any GPU is to take geometry data (usually supplied as vector points), work with it if needed with either fixed function processes (earlier DirectX), or a vertex shader program (later DirectX), and create all of the 3D data points in a scene to a 2D plane for display on a computer monitor.

  8. Open Cascade Technology - Wikipedia

    en.wikipedia.org/wiki/Open_Cascade_Technology

    Improved rendering performance by using Vertex buffer object (VBO). TKOpenGl implementation converted from C to C++ classes. Improved text rendering with help of FTGL and FreeType libraries. Improved algorithms for line-line, line-plane and plane-plane intersection. Open CASCADE Technology 6.3 2008-09-03 6.3.1 2009-06-19 Open CASCADE Technology ...

  9. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    A Myhill graph over an alphabet A is a directed graph with vertex set A and subsets of vertices labelled "start" and "finish". The language accepted by a Myhill graph is the set of directed paths from a start vertex to a finish vertex: the graph thus acts as an automaton. [6] The class of languages accepted by Myhill graphs is the class of ...