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  2. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  3. ABCya - Wikipedia

    en.wikipedia.org/wiki/ABCya

    ABCya.com, L.L.C. (also stylized as ABCya!) is an American website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.

  4. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  5. Mother Goose Club - Wikipedia

    en.wikipedia.org/wiki/Mother_Goose_Club

    The Mother Goose Club YouTube channel also contains a number of shorter, song-only videos that feature cast members and other performers singing nursery rhymes. [6] [7] Additional content can be found on the Mother Goose Club mobile app in the form of songs, books, games, and videos [6] and on Netflix in the form of a nursery rhyme compilation. [8]

  6. Cocomelon - Wikipedia

    en.wikipedia.org/wiki/Cocomelon

    Most videos on the channel taught the alphabet, with a typical length of between one and two minutes. [7] At the time, the Jeons were operating ThatsMEOnTV.com, an online business that incorporated children's photos into animated educational videos delivered on DVD. [12] Video titles on the channel were appended with "from www.ThatsMEonTV.com ...

  7. Reader Rabbit Kindergarten - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Kindergarten

    Reader Rabbit Kindergarten was the 8th top-selling educational software across nine retail chains (representing more than 40 percent of the U.S. market) in the week ending on January 10, 1998. [4] A March article said the game finished at number 14 in a ranking of the ranking of best-selling educational software. [5]