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The intersection point falls within the first line segment if 0 ≤ t ≤ 1, and it falls within the second line segment if 0 ≤ u ≤ 1. These inequalities can be tested without the need for division, allowing rapid determination of the existence of any line segment intersection before calculating its exact point. [3]
In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...
The intersection (red) of two disks (white and red with black boundaries). The circle (black) intersects the line (purple) in two points (red). The disk (yellow) intersects the line in the line segment between the two red points. The intersection of D and E is shown in grayish purple. The intersection of A with any of B, C, D, or E is the empty ...
The line with equation ax + by + c = 0 has slope -a/b, so any line perpendicular to it will have slope b/a (the negative reciprocal). Let (m, n) be the point of intersection of the line ax + by + c = 0 and the line perpendicular to it which passes through the point (x 0, y 0). The line through these two points is perpendicular to the original ...
In Möbius or inversive geometry, lines are viewed as circles through a point "at infinity" and for any line and any circle, there is a Möbius transformation which maps one to the other. In Möbius geometry, tangency between a line and a circle becomes a special case of tangency between two circles.
However, intersection graphs of line segments may be nonplanar as well, and recognizing intersection graphs of line segments is complete for the existential theory of the reals (Schaefer 2010). The line graph of a graph G is defined as the intersection graph of the edges of G, where we represent each edge as the set of its two endpoints.
Animation of Fortune's algorithm, a sweep line technique for constructing Voronoi diagrams. In computational geometry, a sweep line algorithm or plane sweep algorithm is an algorithmic paradigm that uses a conceptual sweep line or sweep surface to solve various problems in Euclidean space. It is one of the critical techniques in computational ...
For any two circles in a plane, an external tangent is a line that is tangent to both circles but does not pass between them. There are two such external tangent lines for any two circles. Each such pair has a unique intersection point in the extended Euclidean plane. Monge's theorem states that the three such points given by the three pairs of ...