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In geographic information systems (GIS) and spatial analysis, buffer analysis is the determination of a zone around a geographic feature containing locations that are within a specified distance of that feature, the buffer zone (or just buffer). [1] A buffer is likely the most commonly used tool within the proximity analysis methods. [2]
Vector overlay is an operation (or class of operations) in a geographic information system (GIS) for integrating two or more vector spatial data sets. Terms such as polygon overlay, map overlay, and topological overlay are often used synonymously, although they are not identical in the range of operations they include.
These are commonly specified according to some form of the 9-Intersection Model, [4] which is incorporated into the international Simple Feature Access specification (ISO 19125-2). [ 5 ] A Metric relation is a quantitative (measurable) relationship between two shapes in a coordinate space, most commonly a distance or direction.
MapInfo Pro is a database which manages information as a system of Tables. Each table is either a map file (graph) or a database file (text) and is denoted the file extension .TAB. Objects (points, lines, polygons) can be enhanced to highlight specific variations on a theme through the creation of a Thematic map. The basic data is overlaid with ...
In addition, many systems have tracing tools, so that newly digitized lines can exactly follow existing lines. During the overlay process, the preferred mode of sliver polygon prevention is the use of a fuzzy tolerance, which is sometimes called a "xy tolerance" (ArcGIS) or "snapping threshold" (GRASS), and was originally called an "epsilon ...
Proximity analysis is a class of spatial analysis tools and algorithms that employ geographic distance as a central principle. [1] Distance is fundamental to geographic inquiry and spatial analysis, due to principles such as the friction of distance, Tobler's first law of geography, and Spatial autocorrelation, which are incorporated into analytical tools. [2]
Z-buffer, by comparison, is comparatively expensive, so performing primary and secondary visibility tests relieve the z-buffer of some duty. The granularity of a z-buffer has a great influence on the scene quality: the traditional 16-bit z-buffer can result in artifacts (called "z-fighting" or stitching) when two objects are very close to each ...
Coordinates for geometries may be 2D (x, y), 3D (x, y, z), 4D (x, y, z, m) with an m value that is part of a linear referencing system or 2D with an m value (x, y, m). Three-dimensional geometries are designated by a "Z" after the geometry type and geometries with a linear referencing system have an "M" after the geometry type.
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