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  2. Cutscene - Wikipedia

    en.wikipedia.org/wiki/Cutscene

    A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...

  3. Lifeline (video game) - Wikipedia

    en.wikipedia.org/wiki/Lifeline_(video_game)

    The voice command system, though the game's primary feature, has often been noted to be its weak point, due to inaccurate actions taken when commands are given, and the basic sense of conversation and directions reduced to simple verbs and nouns, particularly when in the course of solving many of the game's puzzles.

  4. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

  5. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.

  6. Motion capture - Wikipedia

    en.wikipedia.org/wiki/Motion_capture

    Motion capture of two pianists' right hands playing the same piece (slow-motion, no-sounds) [1] Two repetitions of a walking sequence recorded using motion capture [2]. Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people.

  7. Voice acting - Wikipedia

    en.wikipedia.org/wiki/Voice_acting

    Voice actor (Japanese: 声優, Hepburn: Seiyū) occupations include performing roles in anime, audio dramas, and video games; performing voice-overs for dubs of non-Japanese movies; and providing narration to documentaries and similar programs. Japan has approximately 130 voice acting schools and troupes of voice actors who usually work for a ...

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  9. Dubbing - Wikipedia

    en.wikipedia.org/wiki/Dubbing

    For each scene, the loop would be played repeatedly while the voice actor performed the lines, trying to synchronize them to the filmed performance. This was known as "looping" or a "looping session". Loading and reloading the film loops while the talent and recording crew stood by was tedious.