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  2. Category:Video games about mental health - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    D (video game) Darkest Dungeon; Darkest Dungeon II; Daymare: 1998; Dead Space (2008 video game) Dead Space 2; Dead Space 3; Decarnation; Depression Quest; Désiré (video game) Desolate (video game) Devo Presents Adventures of the Smart Patrol (video game) Disco Elysium; Doki Doki Literature Club Plus! Doki Doki Literature Club! Dr. Jekyll and ...

  3. Mental health in education - Wikipedia

    en.wikipedia.org/wiki/Mental_health_in_education

    Mental health in education is the impact that mental health (including emotional, psychological, and social well-being) has on educational performance.Mental health often viewed as an adult issue, but in fact, almost half of adolescents in the United States are affected by mental disorders, and about 20% of these are categorized as “severe.” [1] Mental health issues can pose a huge problem ...

  4. HealthCorps - Wikipedia

    en.wikipedia.org/wiki/HealthCorps

    The program claims to impact from 400 to 600 high school students per school per year. [2] The HealthCorps in-school program makes teens and pre-adolescents stronger by giving them practical life skills through interactive lessons, student-led events and demonstrations focused on the value and power of students' bodies and minds.

  5. Category:Behaviour Interactive games - Wikipedia

    en.wikipedia.org/wiki/Category:Behaviour...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  6. Category:Video games about mental disorders - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Video games about mental illness. Must be a major aspect of the game's plot. Must be a major aspect of the game's plot. Do not include games that simply have mentally ill characters.

  7. Interactive children's book - Wikipedia

    en.wikipedia.org/wiki/Interactive_children's_book

    Interactive children's books may also incorporate modern technology or be computerized. Movable books, a subsection of interactive books, are defined as "covering pop-ups, transformations, tunnel books, volvelles, flaps, pull-tabs, pop-outs, pull-downs, and more, each of which performs in a different manner. Also included, because they employ ...

  1. Related searches interactive games for mental health children and adolescents student book

    games about mental healthvideo games about mental health
    interactive behavioral gamesbehavioral games wikipedia