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  2. Path tracing - Wikipedia

    en.wikipedia.org/wiki/Path_tracing

    The central performance bottleneck in path tracing is the complex geometrical calculation of casting a ray. Importance sampling is a technique which is motivated to cast fewer rays through the scene while still converging correctly to outgoing luminance on the surface point.

  3. Ray tracing (physics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(physics)

    In physics, ray tracing is a method for calculating the path of waves or particles through a system with regions of varying propagation velocity, absorption characteristics, and reflecting surfaces. Under these circumstances, wavefronts may bend, change direction, or reflect off surfaces, complicating analysis.

  4. Ray (optics) - Wikipedia

    en.wikipedia.org/wiki/Ray_(optics)

    The principal ray or chief ray (sometimes known as the b ray) in an optical system is the meridional ray that starts at an edge of an object and passes through the center of the aperture stop. [ 5 ] [ 8 ] [ 7 ] The distance between the chief ray (or an extension of it for a virtual image) and the optical axis at an image location defines the ...

  5. Photon mapping - Wikipedia

    en.wikipedia.org/wiki/Photon_mapping

    Unlike path tracing, bidirectional path tracing, volumetric path tracing, and Metropolis light transport, photon mapping is a "biased" rendering algorithm, which means that averaging infinitely many renders of the same scene using this method does not converge to a correct solution to the rendering equation. However, it is a consistent method ...

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Ray tracing was often used for rendering reflections in animated films, until path tracing became standard for film rendering. Films such as Shrek 2 and Monsters University also used distribution ray tracing or path tracing to precompute indirect illumination for a scene or frame prior to rendering it using rasterization. [13]: 118–121

  7. Ray transfer matrix analysis - Wikipedia

    en.wikipedia.org/wiki/Ray_transfer_matrix_analysis

    The ray tracing technique is based on two reference planes, called the input and output planes, each perpendicular to the optical axis of the system. At any point along the optical train an optical axis is defined corresponding to a central ray; that central ray is propagated to define the optical axis further in the optical train which need ...

  8. Unbiased rendering - Wikipedia

    en.wikipedia.org/wiki/Unbiased_rendering

    An unbiased technique, like path tracing, cannot consider all possible light paths due to their infinite number. It may not select ideal paths for a given render , as this would introduce bias. For example, path tracing struggles with caustics from a point light source because it is unlikely to randomly generate the exact path needed for ...

  9. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Ray tracing solves this problem by reversing the process, instead sending view rays from the observer and calculating how they interact until they reach a light source. [24] Although this way more effectively uses processing time and produces a light simulation closely imitating natural lighting, ray tracing still has high computation costs due ...