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  2. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In non-linear digital video editing, as well as in video compositing software, a key frame is a frame used to indicate the beginning or end of a change made to a parameter. . For example, a key frame could be set to indicate the point at which audio will have faded up or down to a certain lev

  3. LosslessCut - Wikipedia

    en.wikipedia.org/wiki/LosslessCut

    Typically, the segment start will be "rounded to the nearest previous keyframe", thus the author emphasizes that the program is not meant for exact cutting. [7] This limitation is by design to allow the cutting to be lossless, i.e. without re-encoding the frames adjacent to a cut for the codecs using interframe Motion compensation. [16]

  4. CapCut - Wikipedia

    en.wikipedia.org/wiki/CapCut

    It later expanded to include web and desktop versions for Mac and Windows. [2] In 2022, CapCut reached 200 million active users. [4] According to The Wall Street Journal, in March 2023, it was the second-most downloaded app in the U.S., behind that of Chinese discount retailer Temu.

  5. Cut, copy, and paste - Wikipedia

    en.wikipedia.org/wiki/Cut,_copy,_and_paste

    The functions were mapped to key combinations using the ⌘ Command key as a special modifier, which is held down while also pressing X for cut, C for copy, or V for paste. These few keyboard shortcuts allow the user to perform all the basic editing operations, and the keys are clustered at the left end of the bottom row of the standard QWERTY ...

  6. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    An important innovation in computer animation at the University of Utah was the creation of the program "KEYFRAME", which would allow a user to pose and keyframe a rigged humanoid 3D character, create walk cycles and other movements, lip-sync the character, all using a mouse-based graphical interface, and then render a shaded animation of the ...

  7. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    The generation of facial animation data can be approached in different ways: 1.) marker-based motion capture on points or marks on the face of a performer, 2.) markerless motion capture techniques using different type of cameras, 3.) audio-driven techniques, and 4.) keyframe animation. Motion capture uses cameras placed around a subject. The ...

  8. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another.

  9. Membrane keyboard - Wikipedia

    en.wikipedia.org/wiki/Membrane_keyboard

    Membrane keyboard as used on the East German Robotron Z1013.. A membrane keyboard is a computer keyboard whose keys are not separate, moving parts, as with the majority of other keyboards, but rather are pressure pads that have only outlines and symbols printed on a flat, flexible surface.