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The dominant proprietary framework is Nvidia CUDA. [13] Nvidia launched CUDA in 2006, a software development kit (SDK) and application programming interface (API) that allows using the programming language C to code algorithms for execution on GeForce 8 series and later GPUs. ROCm, launched in 2016, is AMD's open-source response to CUDA.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
In computer programming, a software framework is an abstraction in which software, providing generic functionality, can be selectively changed by additional user-written code, thus providing application-specific software.
MLIR (Multi-Level Intermediate Representation) is a unifying software framework for compiler development. [1] MLIR can make optimal use of a variety of computing platforms such as central processing units (CPUs), graphics processing units (GPUs), data processing units (DPUs), Tensor Processing Units (TPUs), field-programmable gate arrays (FPGAs), artificial intelligence (AI) application ...
In computer programming, an application framework [1] consists of a software framework used by software developers to implement the standard structure of application software. [ 2 ] Application frameworks became popular with the rise of graphical user interfaces (GUIs), since these tended to promote a standard structure for applications.
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks.
Mono: An open-source cross-platform version of Microsoft .NET (a framework for applications and programming languages) MoSync: an open-source SDK for mobile platform app development in the C++ family. Mozilla application framework: an open-source platform for building macOS, Windows and Linux applications. OpenGL: a 3D graphics library.
OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators.