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eRules World War II (WargameSystems, 2001) The Face of Battle (Meramic Enterprises, 2001) Fast Micro-Armour Rules for World War II (Reginald D. Steiner, 1981) Fast Rules (Armored Operations Society, 1970) Final Combat (Britton Publishers, 2004) Final Round (n/a, 2006) Firefly (Table Top Games, 1987) Flames of War (Battlefront Ltd, 2002)
C 'CA': Tactical Naval Warfare in the Pacific 1941–43; The Campaign for North Africa; Carrier (board game) Cauldron: Battle of Gazala, May 1942; Close Assault: A Man-to-Man Game of Squad Tactics and Command
Re-released by Decision Games in 1999: World War II: European Theater of Operations: 1973: Mediterranean & north Africa. Name Publisher Year Notes Afrika Korps:
The Campaign for North Africa has been called the longest board game ever produced, with estimates that a full game would take 1,500 hours to complete. [1] [2] Reviewer Luke Winkie pointed out that "If you and your group meets for three hours at a time, twice a month, you’d wrap up the campaign in about 20 years."
Pages in category "World War II grand strategy wargames" The following 17 pages are in this category, out of 17 total. This list may not reflect recent changes .
Bolt Action is a miniature wargame produced by Warlord Games. It is set during World War II and uses 28mm-sized models. The game was developed by Alessio Cavatore and Rick Priestley. The first edition of the rulebook was published in 2012, and the second edition was published in 2016.
Crossfire (commonly abbreviated as CF) is a tabletop miniatures wargame designed by Arty Conliffe and first published in 1996, later supplemented by "Hit the Dirt" containing a number of rules clarifications and scenarios. Crossfire was originally designed to allow for company-sized battles and World War II scenarios. It employs an innovative ...
In Issue 55 of Fire & Movement, Paul Pigulski reviewed the combination of Lebensraum and West Front and commented, "What sets Lebensraum/West Front apart from other strategic level, World war II European Theatre games is the economic dimension. Indeed, it is the focus of the game, forcing military concerns into a position of secondary importance.