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JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
Pre-math skills (referred to in British English as pre-maths skills) are math skills learned by preschoolers and kindergarten students, including learning to count numbers (usually from 1 to 10 but occasionally including 0), learning the proper sequencing of numbers, learning to determine which shapes are bigger or smaller, and learning to count objects on a screen or book.
This work can be seen in Physical Knowledge in Preschool Education (1978) and Group Games in Early Education (1980) (which she wrote with Rheta DeVries), and Number in Preschool and Kindergarten (1982). From 1980 to 2000, she developed a primary arithmetic program based on Piaget's theory.
The Perry Preschool Project was a study on the impact of pre-kindergarten programs on outcomes for disadvantaged youth. The availability of high-quality pre-kindergarten education was found to have a statistically significant association with higher high school graduation rates, lower crime rates, lower teen pregnancy rates, and better economic ...
The series contains two games: Big Thinkers! Kindergarten and Big Thinkers! 1st Grade. Both titles feature the same goal of collecting stars. The title was conceived and developed by Jonathan Maier. There were plans to release a third game in the series, Big Thinkers! 2nd Grade, which would have been released in 1998. [1]
A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes. The first thing for setting a lesson plan is to create an objective, that is, a statement of purpose for the whole lesson.
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