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16:10 24 bpp HD+ High Definition Plus (900p) 1600×900 (1,440k) 1600 900 1,440,000 16:9 24 bpp TT High Resolution Atari TT (etc.) Monochrome, proprietary standard Atari TT line. High resolution monochrome mode using a custom non-interlaced ECL monitor, allowing a higher, "flicker free" 70 Hz refresh rate. 1280×960 (1229k) 1280 960 1,228,800 4:3
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio). This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers.
Example video in 16K (16000 × 9000 pixels) A VR video in 16K (16000 × 8000 pixels) 16K resolution is a display resolution with approximately 16,000 pixels horizontally. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels. [1]
The graphics display resolution is influenced by the aspect ratio, which is the ratio of the width to the height of the display. The aspect ratio determines how the image is scaled and stretched or cropped to fit the screen. The most common aspect ratios for graphics displays are 4:3, 16:10 (equal to 8:5), 16:9, and "21:9". The aspect ratio ...
Comparison between common display resolutions, including several resolutions defined for Super VGA by VESA BIOS Extensions. In the late 1980s, after the release of IBM's VGA, third-party manufacturers began making graphics cards based on its specifications with extended capabilities.
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
The low resolution of this composite color artifacting method led to it being used almost exclusively in games. Many high-profile titles offered graphics optimized for composite color monitors. Ultima II, the first game in the game series to be ported to IBM PC, used CGA composite graphics.
Early 1440p computer displays became commonly available in 2010. Dell's UltraSharp U2711 monitor was released in 2010 as WQHD, with a 1440p widescreen. [1] The 27-inch Apple LED Cinema Display released in 2010 also had a native resolution of 2560 × 1440, as did the Apple Thunderbolt Display which was sold from July 2011 to June 2016.