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Pages in category "Video games with gender-selectable protagonists" The following 200 pages are in this category, out of approximately 706 total. This list may not reflect recent changes .
The game's advertising heavily emphasized their relationship. [34] Rain Qin Lesbian Shadow Hearts: Meiyuan Gay Meiyuan is a gay Chinese acupuncturist. [35] 2002 The Elder Scrolls III: Morrowind: Vivec Intersex In the in-game books The 36 Lessons of Vivec, Vivec describes himself as "brother-sister" [36] and "of male and female, the magic ...
The Campaign mode offers four gender options for the player character: male, female, non-binary, and "classified." [7] Before the game's release, the non-binary option was absent from trailers and promotional screenshots, which was met with mixed reception. [8] [7] Cyberpunk 2077: V Transgender or non-binary (optional), Bisexual
Metal Gear Solid 2 was ranked No. 7 in Game Informer ' s 2008 list of the top ten video game openings. [141] In 2010, GamesRadar included the game in its list of top seven games "with mega plot twists you never saw coming." [142] The game was included in Tony Mott and Peter Molyneux's 2011 book 1001 Video Games You Must Play Before You Die. [143]
Genderwrecked (styled as GENDERWRECKED) is a 2018 video game created by independent developers Heather Flowers and Gendervamp, the pseudonym of Ryan Rose Aceae. Described as a "post-apocalyptic genderpunk visual novel", [1] Genderwrecked is a work of interactive fiction in which the player is invited to explore themes and issues around gender through the comic representation of monsters.
Video games with gender-selectable protagonists (3 C, 707 P) W. Women and video games (4 C, 24 P) Pages in category "Gender and video games" The following 4 pages are ...
Both Imane Khelif and Lin Yu-ting failed an unspecified gender eligibility test in 2023 and were disqualified from the world championships, which has sparked a controversy in Paris.
Video games can also have an impact on children's attitudes towards gender and gender identity. For example, a study published by Tracy L. Dietz about "Gender Socialization and Aggressive Behavior" [155] found that playing video games with gender-nonconforming characters led to increased acceptance of non-traditional gender roles among children ...