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  2. Ship, captain, and crew - Wikipedia

    en.wikipedia.org/wiki/Ship,_captain,_and_crew

    The object of the game is to roll a six (the "ship"), a five ("captain"), and a four ("crew") with three dice, and get the highest score with the other two dice ("the ship's cargo"). In other versions, a four is the "mate" and the remaining dice are the crew. Alternatively, the game may be played for antes placed in a pot.

  3. The Twenty-Sided Tavern - Wikipedia

    en.wikipedia.org/wiki/The_Twenty-Sided_Tavern

    The other two performers are the Dungeon Master who controls the experience’s story aspects and the Tavern Keeper, who controls the game elements. [3] The audience (Adventurers) is onboarded with the game’s mechanics (dice rolling, decision making, etc.) before diving into the fantasy world.

  4. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    For instance, 4d6−L means a roll of 4 six-sided dice, dropping the lowest result. This application skews the probability curve towards the higher numbers, as a result a roll of 3 can only occur when all four dice come up 1 (probability ⁠ 1 / 1,296 ⁠), while a roll of 18 results if any three dice are 6 (probability ⁠ 21 / 1,296 ...

  5. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...

  6. d20 System - Wikipedia

    en.wikipedia.org/wiki/D20_System

    Dice used in the d20 system. The d20 System is a derivative of the third edition Dungeons & Dragons game system. The three primary designers behind the d20 System were Jonathan Tweet, Monte Cook, and Skip Williams; many others contributed, most notably Richard Baker and Wizards of the Coast then-president Peter Adkison.

  7. How Dungeons & Dragons Taught Me How To Be Brave In The Real ...

    www.aol.com/dungeons-dragons-taught-brave-real...

    The writer (in stripes at center) with his Dungeons & Dragons crew in 1981. Ethan Gilsdorf All that summer, I played with JP, the other neighborhood boys and, rarely, girls.