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Rifts is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. It takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres.
Rifts: Promise of Power is a 2005 video game licensed for the Rifts role-playing game (RPG) from Palladium Books.It was released for the N-Gage in 2005.. The basic mechanics of the game are adapted from the pen-and-paper version, utilizing an action point turn-based system.
Pages in category "Rifts (role-playing game)" The following 11 pages are in this category, out of 11 total. ... File:Rifts RPG Ultimate Edition 2005.jpg
Charles Peirce reviewed Rifts Conversion Book in White Wolf #35 (March/April, 1993), rating it a 4 out of 5 and stated that "The Rifts Conversion Book is a very good resource for any Rifts Campaign. This book will probably be most enjoyable to those people who have not seen this information elsewhere, providing the most new ideas and information.
Palladium Books is a publisher of role-playing games (RPGs) best known for its Rifts series (1990–present). Palladium was founded April 1981 in Detroit, Michigan, by current president and lead game designer Kevin Siembieda, and is now based in Westland, Michigan.
Pages in category "Rifts (role-playing game) supplements" The following 8 pages are in this category, out of 8 total. This list may not reflect recent changes. R.
Rifts World Book 10: Juicer Uprising is a supplement about Juicers, people who use drugs to give them enhanced superpowers at the cost of a markedly shorter lifespan. [1] The book is divided into: [2] Juicer history; Juicer culture; New Juicer classes; New skills and weapons; Organizations; Places of interest
Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Magical or super/meta human-like abilities including: . Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable.