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Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. [1] Editions were published for GURPS, d20, and other role-playing game systems. From its origin and in the currently published systems, the game ...
Traveller is a series of related table-top role-playing games. Subcategories. This category has the following 3 subcategories, out of 3 total. T.
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
Traveller is an Origins Award winning science fiction role-playing game published by Game Designers' Workshop (GDW) in 1977. It is a time when interstellar travel has become possible and Humaniti has met other starfaring races.
Pages in category "Traveller (role-playing game) adventures" The following 54 pages are in this category, out of 54 total. This list may not reflect recent changes. A.
Traveller Referee Screen is a gamemaster's screen which contains the important tables from Traveller Books 1-4 involving combat, encounters, use of psionic abilities and maneuvers for starships. [1] Referee Screen is a GM's screen with charts and tables from Traveller plus weapons data from Book 4, Mercenary. [2]
Traveller includes the mastery of psionics as a career option in the character creation stage. The odds of naturally developing psionic powers are unlikely (the player must roll a seven on the Events table, followed by a twelve, followed by a one), if a player achieves this, they have access to a number of powers that they may develop during ...
In the August 1980 edition of Dragon (Issue 40), Roberto Camino welcomed the addition of large starships to the Traveller game, but noted a design decision that he called questionable: that the number of minor weapons do not increase at the same rate as the ship's surface area, so larger ships, which should have more firepower, actually have ...