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  2. Civilization II: Conflicts in Civilization - Wikipedia

    en.wikipedia.org/wiki/Civilization_II:_Conflicts...

    Sid Meier's Civilization II Scenarios: Conflicts in Civilization [1] [2] is a single-player historical turn-based strategy game, and the first expansion pack to Civilization II. [3] It contains 20 new scenarios; 12 made by the expansion pack developers, and 8 "Best of the Net" scenarios created by series fans.

  3. Sid Meier's Gettysburg! - Wikipedia

    en.wikipedia.org/wiki/Sid_Meier's_Gettysburg!

    A battle scene. The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War.It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities.

  4. List of historical video games - Wikipedia

    en.wikipedia.org/wiki/List_of_historical_video_games

    An action game set during the Trojan War, based on Homer’s Iliad. Battle for Troy: 2004: 1200 BC: A strategy game centered around the legendary Trojan War. Odyssey: The Search for Ulysses: 2000: 1200 BC: An adventure game based on Homer’s Odyssey, focusing on the journey of Ulysses. Spartan: 2004: 1200 – 100 BC

  5. Freeciv - Wikipedia

    en.wikipedia.org/wiki/Freeciv

    Freeciv is a single-and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary Sid Meier's Civilization series. It is available for most desktop computer operating systems and available in an online browser version. [3]

  6. CivCity: Rome - Wikipedia

    en.wikipedia.org/wiki/CivCity:_Rome

    CivCity: Rome is a city building strategy game by Firefly Studios and Firaxis Games.It includes elements from two game series, Caesar and Civilization. The player manages various cities of the Roman Empire by strategic placement of buildings.

  7. Civilization V - Wikipedia

    en.wikipedia.org/wiki/Civilization_V

    The artificial intelligence (AI) in Civilization V is designed to operate a civilization on four levels: the tactical AI controls individual units; the operational AI oversees the entire war front; the strategic AI manages the entire empire; and the grand strategic AI sets long-term goals and determines how to win the game.