Ad
related to: polygon images background
Search results
Results From The WOW.Com Content Network
Polygons are used in computer graphics to compose images that are three-dimensional in appearance, [1] and are one of the most popular geometric building blocks in computer graphics. [2] Polygons are built up of vertices , and are typically used as triangles.
Polygon Pictures, Inc. (Japanese: 株式会社ポリゴン・ピクチュアズ, Hepburn: Kabushiki-gaisha Porigon Pikuchuazu) is a Japanese 3DCG animation studio. History [ edit ]
This is an accepted version of this page This is the latest accepted revision, reviewed on 28 January 2025. Computer graphics images defined by points, lines and curves This article is about computer illustration. For other uses, see Vector graphics (disambiguation). Example showing comparison of vector graphics and raster graphics upon magnification Vector graphics are a form of computer ...
A simple polygon is the boundary of a region of the plane that is called a solid polygon. The interior of a solid polygon is its body, also known as a polygonal region or polygonal area. In contexts where one is concerned only with simple and solid polygons, a polygon may refer only to a simple polygon or to a solid polygon.
Objects created with polygon meshes must store different types of elements. These include vertices, edges, faces, polygons and surfaces. In many applications, only vertices, edges and either faces or polygons are stored. A renderer may support only 3-sided faces, so polygons must be constructed of many of these, as shown above.
Complex annotation: Instead of labeling an entire image (which also limits each image to containing a single object), LabelMe allows annotation of multiple objects within an image by specifying a polygon bounding box that contains the object. Contains a large number of object classes and allows the creation of new classes easily.
Individual polygons are named (and sometimes classified) according to the number of sides, combining a Greek-derived numerical prefix with the suffix -gon, e.g. pentagon, dodecagon. The triangle, quadrilateral and nonagon are exceptions, although the regular forms trigon, tetragon, and enneagon are sometimes encountered as well.
The vast majority of 3D models today are built as textured polygonal models, because they are flexible, because computers can render them so quickly. However, polygons are planar and can only approximate curved surfaces using many polygons. Curve modeling – Surfaces are defined by curves, which are influenced by weighted control points. The ...