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The Sims 4: Outdoor Retreat is the first game pack for The Sims 4, released on January 13, 2015. Outdoor Retreat focuses on outdoor camping, similar to a vacation in Three Lakes in The Sims 2: Bon Voyage, [12] [13] and that in the forest lots on Vacation Island featured in The Sims: Vacation. It includes a new destination, many new objects, new ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 21 January 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art center, central park, karaoke bar and apartments) are ...
The Sims FreePlay is a strategic life simulation game developed by EA Mobile and later with Firemonkeys Studios.It is a freemium version of The Sims for mobile devices; it was released for iOS on December 15, 2011, [1] released for Android on February 15, 2012, [2] released for BlackBerry 10 on July 31, 2013, and released for Windows Phone 8 on September 12, 2013.
SimLife: The Genetic Playground is a video game produced by Maxis in 1992. [1] The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world.
[4] By 2015, Itch.io had become established as a dedicated platform for indie developers. [5] By June, it had paid over $393,000 and hosted over 15,000 creations, a figure which had tripled over the previous nine months. [6] A desktop application for Itch.io was released in early 2016. [5] By February 2017, Itch.io had reached five million game ...
Developmental milestones [3] [4] Age Motor Speech Vision and hearing Social 1–1.5 months When held upright, holds head erect and steady. Cooes and babbles at parents and people they know Focuses on parents. Loves looking at new faces; Starts to smile at parents; Startled by sudden noises; Recognition of familiar individuals; 1.6–2 months
SIMS has a market share of just over 50% in the MIS industry for schools in England and Wales. [3]In 2005, citing serious issues posed by what they described as the overwhelming market dominance of SIMS and the lack of competition, Becta reported that the charges to schools of maintaining current Management Information Systems (MIS) from the dominant supplier had increased up to threefold ...