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  2. Here's how to beef up your chess skills online - AOL

    www.aol.com/heres-beef-chess-skills-online...

    A handful of international and grandmasters lead the training, like Milovan Ratkovic (FIDE 2411), a Serbian International Master and chess coach who started playing at age 9; Mat Kolosowski (FIDE ...

  3. Chess as mental training - Wikipedia

    en.wikipedia.org/wiki/Chess_as_mental_training

    The Chess'n Math Association promotes chess at the scholastic level in Canada. Chess for Success is a program for at-risk schools in Oregon. [3] Since 1991, the U.S. Chess Center in Washington, D.C. teaches chess to children, especially those in the inner city, "as a means of improving their academic and social skills."

  4. Online chess - Wikipedia

    en.wikipedia.org/wiki/Online_chess

    Premoving is a feature exclusive to online chess. It is offered by many chess websites, including the Internet Chess Club, the Free Internet Chess Server, Chess.com, and Lichess. Chess.com allows players to make multiple premoves at once. The Internet Chess Club allows one to block players who use premoves.

  5. Advanced chess - Wikipedia

    en.wikipedia.org/wiki/Advanced_Chess

    Advanced chess then evolved into freestyle chess with rules very different from those of León, and a new category of chess players was created: the "freestyle chess player", called the centaur (a mythological term chosen to imply joint work by human and computer). In this new type of chess, the integration between man and machine has become ...

  6. Chess strategy - Wikipedia

    en.wikipedia.org/wiki/Chess_strategy

    Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals ...

  7. Solving chess - Wikipedia

    en.wikipedia.org/wiki/Solving_chess

    A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.