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  2. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    The KTX 2.0 extension for universal texture compression enables 3D models in the glTF format to be highly compressed and to use natively supported texture formats, reducing file size and boosting rendering speed. [28] Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files.

  3. AOL Video - Troubleshooting - AOL Help

    help.aol.com/articles/aol-video-troubleshooting

    2. Click the Tools menu, and then click Options. Note: If the Tools menu is not visible, right-click the title bar, and then click Show Classic Menus. Alternatively, you can tap the Alt key on your keyboard to view the Tools menu. 3. Click the Performance tab. 4. In the Video Acceleration section, drag the slider bar to the middle. 5. Click OK.

  4. MKVToolNix - Wikipedia

    en.wikipedia.org/wiki/MKVToolNix

    MKVToolNix is a collection of tools for the Matroska media container format by Moritz Bunkus including mkvmerge. The free and open source Matroska libraries and tools are available for various platforms including Linux and BSD distributions, macOS and Microsoft Windows.

  5. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, [56] and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post ...

  6. YouTube TV - Wikipedia

    en.wikipedia.org/wiki/YouTube_TV

    YouTube TV is an American subscription over-the-top streaming television service operated by YouTube, a subsidiary of Google, which in turn is a subsidiary of Alphabet Inc., who announced YouTube TV on February 28, 2017. [2]

  7. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    Ericsson Texture Compression (ETC) is a lossy texture compression technique developed in collaboration with Ericsson Research in early 2005. It was originally developed under the name iPACKMAN [ 1 ] and based on an earlier compression scheme called i PACKMAN .

  8. Flocking (texture) - Wikipedia

    en.wikipedia.org/wiki/Flocking_(texture)

    It can also refer to the texture produced by the process, or to any material used primarily for its flocked surface. Flocking of an article can be performed for the purpose of increasing its value. It can also be performed for functional reasons including insulation, slip-or-grip [ clarification needed ] friction, retention of a liquid film ...

  9. Kodi (software) - Wikipedia

    en.wikipedia.org/wiki/Kodi_(software)

    Kodi has greater basic hardware requirements than traditional 2D style software applications: it needs a 3D capable graphics hardware controller for all rendering. Powerful 3D GPU chips are common today in most modern computer platforms, including many set-top boxes, and XBMC, now Kodi, was from the start designed to be otherwise very resource-efficient, for being as powerful and versatile a ...