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PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
To draw something to the screen, one must send, using 1 of 3 data paths, render commands & assets to the GS via the GIF channel: 64-bit, 150 MHz bus, maximum theoretical bandwidth of 1.2 GB/s. [ 6 ] Display lists generated by CPU/VPU0 and VPU1 are sent to the GIF, which prioritizes them before dispatching them to the Graphics Synthesizer for ...
Windows 7 is a major release of the Windows NT operating system developed by Microsoft. It was released to manufacturing on July 22, 2009, and became generally available on October 22, 2009. [10] It is the successor to Windows Vista, released nearly three years earlier. Windows 7's server counterpart, Windows Server 2008 R2, was released at the ...
All editions support 32-bit IA-32 CPUs and all editions except Starter support 64-bit x64 CPUs. 64-bit installation media are not included in Home-Basic edition packages, but can be obtained separately from Microsoft. According to Microsoft, the features for all editions of Windows 7 are stored on the machine, regardless of which edition is in ...
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, in Australia on 30 November 2000, and other regions thereafter.
Bit ratings (i.e. "64-bit" or "32-bit" for the previous generation) for most consoles largely fell by the wayside during this era, with the notable exceptions being promotions for the Dreamcast [2] and PS2 [3] that advertised "128-bit graphics" at the start of the generation.
Many 16-bit Windows legacy programs can run without changes on newer 32-bit editions of Windows. The reason designers made this possible was to allow software developers time to remedy their software during the industry transition from Windows 3.1 to Windows 95 and later, without restricting the ability for the operating system to be upgraded to a current version before all programs used by a ...
The 72-pin SIMMs were 32/36 bits wide and replaced the old 30-pin SIMM (8/9-bit) standard. The older SIMMs were much less convenient because they had to be installed in sets of two or four to match the width of the CPU's 16-bit (Intel 80286 and 80386SX ) or 32-bit (80386 and 80486 ) data bus, and would have been extremely inconvenient to use in ...