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The app's reward system was based on the idea of positive reinforcement, encouraging kids to complete responsibilities that they are not normally inclined to do. [2] The Monster Carnival provided children the possibility of earning additional interactive monsters as well as consolation prizes through spinning a wheel.
A throbber animation like that seen on many websites when a blocking action is being performed in the background. A throbber, also known as a loading icon, is an animated graphical control element used to show that a computer program is performing an action in the background (such as downloading content, conducting intensive calculations or communicating with an external device).
On 16 May 2017, Ketchapp released a fidget spinner-themed game, titled simply Fidget Spinner and developed by Estoty. The app received seven million downloads in the first two weeks after it was released, [13] as a result of which Ketchapp set up a Fanfiber store to sell limited edition Ketchapp-branded fidget spinners.
"spinner" will have an interactive spinning wheel and a fidget spinner [108] which can be toggled via the switch. For the spinning wheel, a dropdown menu can change the number of numbers on the wheel: from 2 to 20. [109] Whereas for the fidget spinner, users have to mimic a rotating motion [108] in order for the spinner to spin.
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Spinning Wait Cursor as seen in OS X El Capitan. The spinning pinwheel is a type of progress indicator and a variation of the mouse pointer used in Apple's macOS to indicate that an application is busy.
Example of a spinner together with a text box, placed above a check box. A spinner or numeric updown is a graphical control element with which a user may adjust a value in an adjoining text box by either clicking on an up or down arrow, by pressing an arrow key down or moving mouse wheel, [1] causing the value in the text box to increase (if the up arrow is held down) or decrease (if the down ...
Usually a proportion of the wheel is assigned to each of the possible selections based on their fitness value. This could be achieved by dividing the fitness of a selection by the total fitness of all the selections, thereby normalizing them to 1. Then a random selection is made similar to how the roulette wheel is rotated.