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  2. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    Salmon developed a five-stage model of e-learning and e-moderating that for some time has had a major influence where online courses and online discussion forums have been used. [13] In her five-stage model, individual access and the ability of students to use the technology are the first steps to involvement and achievement.

  3. Halo (TV series) - Wikipedia

    en.wikipedia.org/wiki/Halo_(TV_series)

    Halo is an American military science fiction television series developed by Kyle Killen and Steven Kane for the streaming service Paramount+.Based on the video game franchise created by Bungie and developed by 343 Industries, the series follows a 26th-century war between the United Nations Space Command and the Covenant, a theocratic-military alliance of several alien races determined to ...

  4. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    A number of other terms (distributed learning, e-learning, m-learning, online learning, virtual classroom, etc.) are used roughly synonymously with distance education. E-learning has shown to be a useful educational tool. E-learning should be an interactive process with multiple learning modes for all learners at various levels of learning.

  5. Digital learning - Wikipedia

    en.wikipedia.org/wiki/Digital_learning

    It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote education conducted using various technologies; these include online learning and e-learning. As an example of how confusing this had become Singh and Thurman (2019) [1] identified 46 definitions for online learning. The ...

  6. Halo (franchise) - Wikipedia

    en.wikipedia.org/wiki/Halo_(franchise)

    At the end of 2007, Halo 2 and Halo: Combat Evolved were the number one and two best-selling Xbox titles, respectively, and Halo 3 was the best-selling Xbox 360 title. [180] The Halo series had sold more than 81 million copies by 2021, [ 175 ] and total franchise sales amounted to more than $6 billion in 2021.

  7. Halo: Combat Evolved - Wikipedia

    en.wikipedia.org/wiki/Halo:_Combat_Evolved

    [85] Halo was released prior to the launch of Xbox Live, and the lack of both online multiplayer and bots to simulate human players was criticized by GameSpy; [10] in 2003 GameSpy included Halo in a list of "Top 25 Most Overrated Games of All Time." [21] Halo's PC port received generally favorable reviews, garnering a score of 83% on Metacritic ...

  8. Online learning - Wikipedia

    en.wikipedia.org/wiki/Online_learning

    Online learning may refer to study in home Educational technology, or e-learning E-learning (theory) Distance education; Online school; Online learning in higher ...

  9. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    [20] [24] Synchronous learning takes place through digital platforms where the learners are utilizing the online media at the same time. When compared to asynchronous learning, synchronous online environments provide a greater sense of feeling supported, as the exchange of text or voice is immediate and feels more like a conversation. [20]