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The Microsoft Xbox 360 received stand-alone H.264 decoding in the Spring Dashboard Update released on May 7, 2007. [17] The Xbox 360 will play H.264 video files up to 10 Mbit/s peak in 1080p (H.264 Level 4.1) high profile and audio up to 2 channel AAC LC. [18] The Symbian S60 OS supports H.264.
The original Xbox 360 model features a pair of notches on the rear of the console, above the USB socket, to which the adapter can be attached. Alternatively, a pair of fold-out feet on the adapter can be used to stand it up separately. The Xbox 360 S and Xbox 360 E consoles feature built-in support for 802.11b/g/n but on the 2.4 GHz band only.
The application allows users to stream their iTunes music library, iPhoto photo library, and movies to their Xbox 360. [3] Although unable to support Apple's DRM protected media, recent updates to Connect360 support QuickTime's H.264, MPEG-4, DivX and Xvid video at a maximum resolution of 1080p.
MPEG-4 – supported on all models except the Zune 30 device; H.264 – supported on all models except the Zune 30 device; Avi video support is included on the Zune HD (firmware versions 4.5 and later). MP3 (used by Zune Marketplace) AAC (unprotected) not AAC (.m4a) WMA Pro (2-channel) WMA Standard (used by Zune Marketplace) WMA lossless
It has been primarily used for full-motion video sequences in video games, and has been used in games for Windows, Mac OS and all sixth-generation game consoles (Dreamcast, GameCube, PlayStation 2 and Xbox) and all major seventh-generation gaming platforms (Nintendo DS, PlayStation 3, PlayStation Portable, Wii and Xbox 360). [2]
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. [156]
When the Xbox 360 launched in North America 212 Xbox games were supported while in Europe 156 games were supported. [2] [3] The Japanese market had the fewest titles supported at launch with only 12 games. [4] Microsoft's final update to the list of backward compatible titles was in November 2007 bringing the final total to 462 Xbox games. [5] [6]
For PC playback, many software players support the decoding of DTS. The VideoLAN project has created a decoding module for DTS called libdca (formerly libdts), which is the first open source implementation of DTS. [19] Sony's PlayStation 3 and Microsoft's Xbox 360 are capable of DTS decoding and output via TOSLINK or HDMI as LPCM.