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Crazy dice is a mathematical exercise in elementary combinatorics, involving a re-labeling of the faces of a pair of six-sided dice to reproduce the same frequency of sums as the standard labeling. The Sicherman dice are crazy dice that are re-labeled with only positive integers .
Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required. The numbers from 1 to 6 that come up in the rolls are assembled as a five-digit number, e.g. 43146. That number is ...
Capped 6-sided long die: Two six-faced long dice are used to simulate the activity of scoring runs and taking wickets in the game of cricket. Originally played with labeled six-sided pencils, and often referred to as pencil cricket. 7 Pentagonal prism: Similar in constitution to the 5-sided die. Seven-sided dice are used in a seven-player ...
1d6×5 or 5×d6 means "roll one 6-sided die, and multiply the result by 5." 3d6×10+3 means "roll three 6-sided dice, add them together, multiply the result by 10, and then add 3." Multiplication can also mean repeating throws of similar setup (usually represented by the letter "x", rather than the multiplication symbol):
The players alternate rolling the dice and, if possible, moving. On each die, the 1 represents a pawn, 2 a knight, 3 a bishop, 4 a rook, 5 a queen, and 6 a king. The player may move either of the pieces indicated on the two dice. For example, a player rolling a 1 and a 2 may move either a pawn or a knight. A player who rolls doubles (the same ...
The game uses two standard six-sided dice, which are shaken in a bamboo cup or bowl by a dealer. The cup is then overturned onto the floor. Players then place their wagers on whether the sum total of numbers showing on the two dice will be "Chō" (even) or "Han" (odd). The dealer then removes the cup, displaying the dice.
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A six-sided Chinese teetotum. In its earliest form, the body was square (in some cases via a stick through a regular six-sided die [3]), marked on the four sides by the letters A (Lat. aufer, take), indicating that the player takes one from the pool, D (Lat. depone, put down) when a fine has to be paid, N (Lat. nihil, nothing), and T (Lat. totum, all), when the whole pool is to be taken.