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The GPU is mostly based on the Bonaire architecture using GCN 1.1 technology. [39] The PS4 GPU does not have any VRAM, because it uses system RAM for graphics operations. Though based on AMD's GCN architecture, there are several known differentiating factors between the PS4's GPU and current-gen PC graphics cards featuring first-gen GCN ...
GPU Cores 18 36 2 36 Threads ? ? ? Clock speed 800 MHz 911 MHz 660 MHz 2.23 GHz Ray tracing No Yes Memory 8 GB GDDR5: 1 GB DDR3: 16 GB GDDR6: Ports 1x AUX 2x Front USB 3.0. 1x HDMI 2.0a. 1x AUX 2x USB 3.1. 1x HDMI 2.0a 1x AUX 3x USB 3.1 1x HDMI 2.0b 1x HDMI 1x Front USB 2.0. 1x Front USB-C. 2x Back USB 3.1 1x HDMI 2.1. Power supply 165 W: 310 W ...
The console does not have an analog audio/video output. [71] The PS4 features a "Rest mode" feature. This places the console in a low-power state while allowing users to immediately resume their game or app once the console is awoken. The console also is able to download content such as game and OS updates while it is in this state. [72] [73]
32-bit Sony GPU (designed by Toshiba) [11] Handles display of graphics , control of framebuffer, and drawing of polygons and textures [ citation needed ] Handles 2D graphics processing, in a similar manner to the 3D engine [ citation needed ]
PU-22 motherboards and after have improved AV video output and sharper graphics compared to the 700x and prior. Units made in August 1998 use the PU-18 motherboard, the only batch of the 750x that doesn't benefit from sharper graphics. Most likely, this was a 700x batch being mislabled as 750x units during the transition of models.
The next generation of gaming is finally here. Sony’s PlayStation 5 – released in November – is a massive leap forward from the aging PS4, bringing better graphics, reduced loading times and ...