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  2. Cocoa (API) - Wikipedia

    en.wikipedia.org/wiki/Cocoa_(API)

    Cocoa is Apple's native object-oriented application programming interface (API) for its desktop operating system macOS.. Cocoa consists of the Foundation Kit, Application Kit, and Core Data frameworks, as included by the Cocoa.h header file, and the libraries and frameworks included by those, such as the C standard library and the Objective-C runtime.

  3. Data transfer object - Wikipedia

    en.wikipedia.org/wiki/Data_transfer_object

    In the field of programming a data transfer object (DTO [1] [2]) is an object that carries data between processes.The motivation for its use is that communication between processes is usually done resorting to remote interfaces (e.g., web services), where each call is an expensive operation. [2]

  4. How to transfer photos from an iPhone to a Mac computer

    www.aol.com/finance/transfer-photos-iphone-mac...

    You can transfer photos from an iPhone to both a Mac and PC. Apple phased out iTunes in 2019, so to transfer photos from your iPhone to a computer, you'll now use your computer's Photos app.

  5. API - Wikipedia

    en.wikipedia.org/wiki/API

    API use can vary depending on the type of programming language involved. An API for a procedural language such as Lua could consist primarily of basic routines to execute code, manipulate data or handle errors while an API for an object-oriented language, such as Java, would provide a specification of classes and its class methods.

  6. cURL - Wikipedia

    en.wikipedia.org/wiki/CURL

    curl was first released in 1996. [9] It was originally named httpget and then became urlget before adopting the current name of curl [10] [11] The original author and lead developer is the Swedish developer Daniel Stenberg, who created curl because he wanted to automate the fetching of currency exchange rates for IRC users.

  7. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),