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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  4. Score (video games) - Wikipedia

    en.wikipedia.org/wiki/Score_(video_games)

    Many modern games have the ability to post his/her high score to a central webpage. Online multiplayer games, especially first person shooters, real time strategies, and role-playing video games often have ranking systems. These new high score lists and ranking systems often are more complex than conventional high score lists.

  5. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The virtual method table is generally a good performance trade-off to achieve dynamic dispatch, but there are alternatives, such as binary tree dispatch, with higher performance in some typical cases, but different trade-offs. [1] [6]

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  7. Crunch (video games) - Wikipedia

    en.wikipedia.org/wiki/Crunch_(video_games)

    "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of work flow, reliance on third-party deliverables, and the intangibles of artistic and aesthetic demands in video-game creation create difficulty in predicting milestones. [3]