Search results
Results From The WOW.Com Content Network
In computer graphics, marching squares is an algorithm that generates contours for a two-dimensional scalar field (rectangular array of individual numerical values). A similar method can be used to contour 2D triangle meshes. The contours can be of two kinds: Isolines – lines following a single data level, or isovalue.
This algorithm can easily be adapted to compute the variance of a finite population: simply divide by n instead of n − 1 on the last line.. Because SumSq and (Sum×Sum)/n can be very similar numbers, cancellation can lead to the precision of the result to be much less than the inherent precision of the floating-point arithmetic used to perform the computation.
In Rule 90, each cell's value is computed as the exclusive or of the two neighboring values in the previous time step. Rule 90 is an elementary cellular automaton.That means that it consists of a one-dimensional array of cells, each of which holds a single binary value, either 0 or 1.
ALGLIB is an open source numerical analysis library with C# version. Dual licensed: GPLv2+, commercial license. ILNumerics.Net Commercial high performance, typesafe numerical array classes and functions for general math, FFT and linear algebra, aims .NET/mono, 32&64 bit, script-like syntax in C#, 2D & 3D plot controls, efficient memory management.
In analysis, numerical integration comprises a broad family of algorithms for calculating the numerical value of a definite integral. The term numerical quadrature (often abbreviated to quadrature ) is more or less a synonym for "numerical integration", especially as applied to one-dimensional integrals.
The main objective of interval arithmetic is to provide a simple way of calculating upper and lower bounds of a function's range in one or more variables. These endpoints are not necessarily the true supremum or infimum of a range since the precise calculation of those values can be difficult or impossible; the bounds only need to contain the function's range as a subset.
Randomly assign numbers to the blank cells in the grid. Calculate the number of errors. "Shuffle" the inserted numbers until the number of mistakes is reduced to zero. A solution to the puzzle is then found. Approaches for shuffling the numbers include simulated annealing, genetic algorithm and tabu search. Stochastic-based algorithms are known ...
However, we can compute it much faster in a bottom-up fashion if we store path costs in a two-dimensional array q[i, j] rather than using a function. This avoids recomputation; all the values needed for array q[i, j] are computed ahead of time only once. Precomputed values for (i,j) are simply looked up whenever needed.