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Far Cry 3 is the first game in the series to use the Dunia 2 game engine, a heavily modified and upgraded version of the Dunia engine used in Far Cry 2. The Dunia 2 engine was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination.
The main Far Cry games are first-person shooters (FPS) with action-adventure elements. Whereas the first Far Cry and its spin-offs/remakes were typical FPS with discrete levels, Far Cry 2 and the subsequent games have adapted an open world-style of gameplay, with main story and side missions and optional quests to complete.
A four-part live action webseries named The Far Cry Experience, which stars Mando as Vaas, was released to promote Far Cry 3. [12] Set a few days before the events of Far Cry 3 , Vaas captures and tortures to death fictionalized versions of Christopher Mintz-Plasse and his cameraman, who were engaged by Ubisoft as a part of a survival challenge ...
In September, Ubisoft, the France-based maker of the popular "Assassin's Creed" and "Far Cry" video game series, ordered its staff worldwide to return to the office three days a week.
Mason will eclipse 100 rushing yards again after a breakout performance in which he posted career bests in both carries (28) and rushing yards (147) in Week 1. ... teams are a far cry from their ...
The vibes are enthusiastically light, a far cry from when the two greats competed against each other in the Game 5 overtime thriller of the WNBA Finals just over three months ago.
Crytek introduced CryEngine 3 at the 2009 Game Developers Conference, held from March 25 to March 27 and demonstrated it on the Xbox 360 and PlayStation 3 consoles. The new engine was being developed for use on Microsoft Windows, PlayStation 3, Xbox 360, and Wii U. As for the PC platform, the engine is said to support development in DirectX 9 ...
[17] [18] [19] AnvilNext adds technology from Far Cry 3 wherein loading screens have been removed when transitioning from travelling on land to navigating the seas. [20] Assassin's Creed Rogue in 2014 was the last game to use AnvilNext. [21] AnvilNext 2.0 made its debut in 2014 with Assassin's Creed Unity. [22]