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The first 150 moves of a Go game animated. (Click on the board to restart the animation in a larger window.) Go is an adversarial game between two players with the objective of capturing territory. That is, occupying and surrounding a larger total empty area of the board with one's stones than the opponent. [21]
The simple ko rule generally requires the inclusion of additional rules to handle other undesirable repetitions (e.g. long cycles which can lead to no result where the game must be replayed). The first position below is an example of a triple ko, taken, with minor changes, from Ikeda Toshio's On the Rules of Go. [40]
The game of Go is one of the most popular games in the world. As a result of its elegant and simple rules, the game has long been an inspiration for mathematical research. Shen Kuo, an 11th century Chinese scholar, estimated in his Dream Pool Essays that the number of possible board positions is around 10 172.
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese, mostly when no short equivalent English term could be found. This ...
Environmental Go, also called Coupon Go, [10] invented by Elwyn Berlekamp, adds an element of mathematical precision to the game by compelling players to make quantitative decisions. [11] In lieu of playing a stone, a player may take the highest remaining card from a pack of cards valued in steps of 1 ⁄ 2 from 1 ⁄ 2 to 20: the player's ...
An Younggil at GoGameGuru concluded that the game was "a masterpiece for Lee Sedol and will almost certainly become a famous game in the history of Go". [18] Game 5: Exciting game which many thought would be the first countable game of the match. This game's colours were meant to be randomised, but Lee asked for black, the supposedly weaker ...
Similarly, further play to capture such a group is often of no benefit, except when securing liberties for an adjacent group, since if it remains on the board at the end of the game it is captured anyway. Thus groups can be considered "dead as they stand", or just dead, by both sides during the course of the game.
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