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  2. Two-way string-matching algorithm - Wikipedia

    en.wikipedia.org/wiki/Two-way_string-matching...

    In computer science, the two-way string-matching algorithm is a string-searching algorithm, discovered by Maxime Crochemore and Dominique Perrin in 1991. [1] It takes a pattern of size m, called a “needle”, preprocesses it in linear time O(m), producing information that can then be used to search for the needle in any “haystack” string, taking only linear time O(n) with n being the ...

  3. The Final Problem (Sherlock) - Wikipedia

    en.wikipedia.org/wiki/The_Final_Problem_(Sherlock)

    Later, John and Sherlock hijack a fishing trawler to travel to Sherrinford, carrying out a diversionary plan so that Sherlock can reach Eurus' cell with Mycroft disguising himself as a fisherman. Mycroft and John corner the prison governor, discovering that he has explicitly disobeyed Mycroft's protocol and has allowed Eurus to interact with ...

  4. HackerRank - Wikipedia

    en.wikipedia.org/wiki/HackerRank

    HackerRank categorizes most of their programming challenges into a number of core computer science domains, [3] including database management, mathematics, and artificial intelligence. When a programmer submits a solution to a programming challenge, their submission is scored on the accuracy of their output.

  5. Knapsack problem - Wikipedia

    en.wikipedia.org/wiki/Knapsack_problem

    The most common problem being solved is the 0-1 knapsack problem, which restricts the number of copies of each kind of item to zero or one. Given a set of items numbered from 1 up to , each with a weight and a value , along with a maximum weight capacity ,

  6. The Final Problem - Wikipedia

    en.wikipedia.org/wiki/The_Final_Problem

    "The Final Problem" is a short story by Sir Arthur Conan Doyle featuring his detective character Sherlock Holmes. It was first published in The Strand Magazine in the United Kingdom, and McClure's in the United States, under the title "The Adventure of the Final Problem" in December 1893.

  7. MU puzzle - Wikipedia

    en.wikipedia.org/wiki/MU_puzzle

    Working within the system, an algorithm could successively generate every valid string of symbols in an attempt to generate MU, and though it would never succeed, it would search forever, never deducing that the quest was futile. For a human player, however, after a number of attempts, one soon begins to suspect that the puzzle may be impossible.

  8. Brute-force search - Wikipedia

    en.wikipedia.org/wiki/Brute-force_search

    valid (P, c): check whether candidate c is a solution for P. output (P, c): use the solution c of P as appropriate to the application. The next procedure must also tell when there are no more candidates for the instance P, after the current one c. A convenient way to do that is to return a "null candidate", some conventional data value Λ that ...

  9. The Great Game (Sherlock) - Wikipedia

    en.wikipedia.org/wiki/The_Great_Game_(Sherlock)

    Sherlock announces the solution to the bomber, and the hostage is freed. A second message shows a blood-stained sports car, and another hostage phones, giving Sherlock eight hours to solve this mystery. Finding the vehicle without its driver, Sherlock interviews the missing man's wife and the manager of the agency where the car had been rented.